Crowd Simulation

Using a similar method to Dreamworks, we can successfully generate and animate enormous, photorealistic crowds. Again HDRI on set is required to capture the exact lighting values of the environment where the crowd is required. The next step would be to take turn-around photographs of a minimum of ten extras (depending on the size of the required crowd) in various different outfits. These people will then be recreated in 3D and used as the basis for the people in the crowd. They will be rigged to move like humans, textured, placed, animated, randomised, lit and then rendered.

 

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